Skip to content

Alliances & wars

Your relationship with another guild (neutral/ally/enemy) determines the color of its tag in chat and the tablist (see Chat) and whether you can enter its territory (see Territories & protection).

/sojusz <tag> proposes an alliance to another guild — the other leader accepts it with the same command. An existing alliance can be broken at any time with /rozwiaz <tag>. A guild can have at most max-allies allies (15 by default).

By default allies can’t damage each other — controlled by damage-ally. This can also be overridden per-region with WorldGuard’s fg-friendly-fire flag, see WorldGuard & WorldEdit.

Attacking another guild (when war-enabled is on) requires declaring war on it first with /wojna <tag> — unless war-require-declaration is disabled, in which case any non-allied guild can be attacked without a declaration. A guild can be at war with at most max-enemies guilds at once (15 by default).

Option Default Description
war-protection 24h Time after a guild is created during which it can’t be attacked
war-wait 24h Cooldown between attacks on the same guild
war-lives 3 Number of guild lives
war-heart-lives 1 Heart hits needed to remove 1 life
war-tnt-protection true Whether the protection period also grants TNT immunity

Destroying a guild’s heart costs it one life; once all its lives are gone, the guild loses the war. Setting war-heart-lives to 1 effectively disables the heart’s HP mechanic — every hit removes a life immediately.

Members of the same guild can’t damage each other by default either — that is controlled by damage-guild.

An admin can ban a guild with /ga ban <tag> <time> <reason>. The ban expires after the given time; /ga unban <tag> also lifts it.