WorldGuard & WorldEdit
Both plugins are optional and auto-detected — FunnyGuilds works without them,
but loses the capabilities described below. They can be turned off explicitly
with an entry in disabled-hooks.
WorldGuard
Section titled “WorldGuard”Once WorldGuard is detected, FunnyGuilds registers four custom region flags
that can be set on any WorldGuard region (/rg flag <region> <flag> <value>), independent of guild territories:
| Flag | Values | Effect |
|---|---|---|
fg-no-points |
allow / deny |
With allow, fights in this region don’t change the ranking |
fg-no-assists |
allow / deny |
With allow, assists in this region don’t count |
fg-no-guilds |
allow / deny |
With allow, a guild can’t be created if its heart would land in this region |
fg-friendly-fire |
allow / deny / inherit |
Overrides the global damage-guild/damage-ally in this region (see Alliances & wars) |
The WorldGuard regions a player is standing in are also exposed as the
{WG-REGION}/{WG-REGIONS} placeholders — see Placeholders.
WorldEdit
Section titled “WorldEdit”WorldEdit is used solely to paste a base schematic when a guild is created —
the heart-configuration.paste-schematic-on-creation,
guild-schematic-file-name and paste-schematic-with-air options; see
Territories & protection. Without WorldEdit,
a guild is still created normally, just without a pasted schematic.